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  3. Particle Flocker Window
  4. Obstacles Rollout

Obstacles Rollout

The Obstacles Rollout lists all Obstacles connected to the current Particle Flocker Node.

As obstacles are added to the system, they will be shown in this section of the UI.

Each obstacle has a rollout section devoted to it. The obstacle rollout is quite simple and currently just shows the volume attributes for the obstacle.

This rollout also contains two buttons for creating new obstacles on the current Particle Flocker node.

Add New Obstacle Button

This button is used to create a new standard Obstacle.

Convert Selection to Target

This button is used to convert a polygon mesh into an Obstacle. You will need to first select a polygon mesh in Maya before pressing this button.

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