All Entities in Particle Flocker have the ability to use volumes to alter their behaviour. You can read about the different volumes which are available in the Volume Types section.
In order to visualise these volumes, Particle Flocker makes use of a new node type called VolumeLocatorNode. This node handles all view-port rendering and editing via context manipulators for all volume types (With the exception of mesh volumes).
Each entity type has its own VolumeLocatorNode type. Even though these are different node types, they all inherit from the same base node type and share all of the same attributes and functions. The specific types are shown in the table below
Entity Type | Node Name | Outliner Icon |
---|---|---|
Target | TT_PF_targetLocatorNode | |
Modifier | TT_PF_modifierLocatorNode | |
Obstacle | TT_PF_obstacleLocatorNode |